We caught up with Elsinore’s lead designer, Connor Fallon, and found out more about the game’s conception, the importance of diversity in gaming, and where Elsinore is headed from here.

Reviving a heroine

Throughout Hamlet, Ophelia is often spoken of, but rarely the one doing the speaking. While her name and imagery appear often in popular culture, few have attempted to bring her out of the water and into the spotlight.

JI: The last update on Kickstarter tells us that Elsinore began as an idea between you and Lead Writer Katie Chironis. What was it about Ophelia that made you want to tell her story?

JI: Elsinore’s been making waves with its commitment to a diverse cast. Tell us about the team’s decision to break away from Hamlet’s predominantly cis-straight white history.

The fact is, for Hamlet Shakespeare didn’t specify the races or sexuality of a lot of the characters - for the most part the entire cast consists of blank slates. So the fact that these characters have almost always been cast as white actors, and all assumed to all be straight, is more a mark of our ongoing assumptions than anything essential to the author’s original intent. I’m not claiming the bard planned for Ophelia to be of African decent, but when it came to fleshing out the characters and doing research into the time period, we quickly discovered that more diversity in Elsinore castle was plausible. At that point in time, merchant trading had started to occur much more frequently, and those in court would have likely crossed paths with individuals from all over, a fact reflected in some of Shakespeare’s other plays.

But even if this wasn’t the case, diversity was something we as a team cared about. Everyone deserves to be able to find heroes that look like them. We live in a diverse world, and while many performances of the original play don’t reflect that, there is no reason our own take on it can’t.

Just in case you haven’t seen it, Katie wrote a fantastic piece about this very topic on Gamasutra.

Ophelia’s final design compared to the earliest sketches

JI: Elsinore’s “gameplay flow” looks like it’s going to be an innovative twist on how the story is experienced, with NPCs going about their lives and schedules in real time. What inspired you to implement this system in the game?

The future of Elsinore

While Golden Glitch Studios has already unveiled a lot of exciting information about Elsinore, they’ve recently announced several more aspects of the final game for Ophelia to discover. 

But in the real world, if you wait around and do nothing, the world moves on without you, lives going on without the influence you could have had - and this is especially the case if you are someone like Ophelia, whose world is structured in such a way to deem her “unimportant.” Having the world move on without you in such a way where you inaction is just as meaningful as action just worked much better for us thematically. Your time and attention are valuable - there is only so much you can affect in one go round.

Majora’s Mask is obviously a huge influence in this regard. All of the side content in that game occurs over specific time frames in such a way that it is impossible to see or change every outcome in one go. And if you are not there to stop the alien abduction, then the aliens don’t wait. The fact that the main character is caught in a time loop in both Majora’s Mask and Elsinore means that even missing an event is not a loss - you have infinite tries to see how it could play out differently.

JI: Since Elsinore ended its impressive Kickstarter run on May 26, updates on the game have been sparse. What can you tell us about where Elsinore stands on production? How close are you to completion?

To go into more detail, We’re currently reworking the engine we created pre-kickstarter to make it more robust and able to support the variety of scenarios and depth of interactions we wish to have in the final game. Design-wise, we are also focusing on how the opening moments of the game will work and feel - because our systems will mean nothing if the player can’t engage with them in a meaningful way.

Our intended release is late in 2016, so we’ve got a ways to go before release, but we are making steady progress. As promised, we’ll be sending out an update to our backers at the end of June!

 Elsinore’s Kickstarter Header

JI: Your second stretch goal introduced a Pirate Ship segment, featuring an all-new character. We’re pretty stoked about our options. I don’t suppose you could tell us which character was selected as the fearless captain?

JI: Several classic Shakespearean characters were among our choices for pirate captain. How did you decide which figures to enter the race for piracy and can we expect any of other Shakespearean favorites to pop up in Elsinore?

JI: Near the end of your Kickstarter run, you broke $30K, therefore unlocking a new area called Castle Town and another featured character. Can you tell us anything about the candidates in line for this role?

Once we developed our pool, choosing the candidates honestly boiled down to which of our options our team was most excited about, which had narrative possibility and who would add new flavor to the cast of Elsinore. Having diversity within our options was important as well, we didn’t want the backer’s first influence to be a meaningless choice. And whichever captain the backers pick, we’ve got plenty of ideas for how they can will fit into the world!

As for other Shakespearean characters in Elsinore, “Peter Quince” is a name that is probably familiar to fans of the bard. Beyond that? It’s a secret to everybody.

JI: Finally, tell us about your intentions for the game. After everything is said and done and Ophelia’s four looping days are finally over, what do you hope players get out of Elsinore?

As for candidates for the new character, I’m afraid I can’t say anything yet. We need to nail down the pirate captain first, but this will also be someone the backers will get to vote on from a number of candidates.

A huge thank you goes out to Connor Fallon and everyone back at Golden Glitch Studios for their time. You can learn more about Elsinore on the game’s official site and can find Connor on Twitter.