To play the game, three players must wander the maze in the dark with their glowing characters. A fourth player, who wears night vision goggles, sees the whole maze and hunts after the other three.

If you think that sounds like a cool game for teenagers, you’d be right. That’s who Jack Poon has been primarily marketing the game to. During his interview, we had a more in-depth discussion of the gameplay, as well as the past, present and future of the game.

Looking at the past

GameSkinny: Do you think there will be a age limit for Durangarar?

GameSkinny: How long have you been developing this game? Were there any difficulties on the development process?

Picture taken of Durangrar when Jack presented it at the Annual Indie Game Festival

But after better understanding the strengths of the game and what players wanted to do, I arrived at a set of unique character abilities with a set amount of points to assign to stats like health, attack and special power, a common goal amongst explorers, a unique goal for the monster, and just a little bit of luck with combat."

Looking at the present

GameSkinny: How much are you planning to raise on the Kickstarter campaign and how long have you prepared for it?

GameSkinny: Are there any platforms you are going to release on? Is it just going to be a board game?

 

View of the maze and pieces in full scale. The design of the maze can be changed, as pieces of wall are movable.

Looking toward the future

GameSkinny: Where will you be selling your game? Will it be available in game shops or only on your website?

GameSkinny: Will you release an extension to Durangarar in the future?

Jack has spent nearly two years developing, testing, and promoting The Depths of Durangarar. I would like to thank him for taking the time to chat with me about the game, and look forward to its public release. At the moment, Jack is still planning his Kickstarter campaign, but you can follow him on Twitter @CreativeCoveGS for further news in the future.

I’d like to create more dynamic mazes, possibly even a multi-level maze. I’d also like to create new scenarios that introduce new game modes. One was a capture the flag sort of game where explorers wander the maze to try close portals from which monsters come from and the monster is trying to open them all."